Dev Log #28: Game is Growing!

Features
* The NPC who resets your stats and skill points will now offer a reset everytime you reborn. So if you use it and then reborn, you will get it back. Skipping to reset and seraphing will not give you an additional one next time. It's always max 1 and then you need to reborn to get it back.
* Assassins will now be able to wear a shield together with their throwing stars. The shield will not be shown on the attack animation as the assassin puts it aside when throwing.
* Global Colosseum Event potions added to the game. Currently only available to get from chests (all ingame chest has chance to give them) and a few monsters. This boost also works together with normal exp potions and global exp events, so they all stack. There are 3 tiers:
* Tier 1: Duration 15minutes +10%EXP in Colosseum.
* Tier 2: Duration 30minutes +20%EXP in Colosseum.
* Tier 3: Duration 60minutes +30%EXP in Colosseum.
* Two new bosses has been added. There was previously 2 monsters on the monster in game list that did not exist. Now they do (found on on all islands).
* A new area has been added on i6 below the Frosty Meadowdeller, with a new boss.
Improvements
* New setting added to the petbook menu. You can now disable showing the evolution, doing so will show the first evolution of the pet only (the one after the egg is hatched).
* You can no longer trash gold.
* Replaced multishot skill on 2 bows to other skills. Because some players dont like to have multishot.
* Monster Everdale now has incerased drop rate on quest items.
* Pet exp bar will be hidden by default, and only show when the pet has gained some exp and then show for 3 sec. So if the pet is always attacking it will always be shown. But when he goes out of combat the bar will hide.
* You can now identify items on island 3 town.
* You can now click on the text on the Server Select page that says "Want to host a Server? Check Steam Tools or click here!" to navigate to more info.
* Island 4 spawn point and identify has info marker so you easier find them.
* The text below the language select telling you, you can help with languages, now navigates you to the community upon clicked.
* The music player handling sound effects and background music now supports decimal volumes. So you can put it at the right spot that suits you.
* Caves and areas to explore on island 1,2,3 has been given a few more bosses so going down caves is more profitable.
Balancing
* If you are x2 or above, you can now walk past the i3 castle towards the harbour and sail to i4 immedietly. This means that if you are x2 or above, it will no longer require level 50 to reach island 4. You can also travel by ship to i4 if you are above level 35 and above or equal to x2.
* Monsters on island 6 can now drop quest items from the island 5 area, to make it easier to spawn the bosses that require those items.
* Automatic systems that can jail a player for what appears to be wrongfull behaviour has been made more lenient.
* Info regarding the 3 server changes below: Your character can jump between the servers. So if you create your character on EU, you can at any time login to the US with the same character.
* Exp on the official servers has been permanently increased accordingly (this is an overall 10% buff):
EU Server (PVP): From 1.1 to 1.2
US Server (PVE): From 1.0 to 1.1
* Gold on the official servers has been permanently increased accordingly (this is an overall 10-20% buff):
EU Server (PVP): From 1.0 to 1.2
US Server (PVE): From 1.0 to 1.1
* Loot on the official servers has been permanently increased accordingly (this is an overall 10-20% buff):
EU Server (PVP): From 1.0 to 1.2
US Server (PVE): From 1.0 to 1.1
* Entity Plasma has been made easier to get on island 5.
Fixes
* Fixed the experience gain craft (costs 10tokens and 1 emerald). It now gives what the description says.
* Fixed so armor penetration shows the correct value when proc. It only showed half the actual damage increase it actually did. So if the monster has 10AC, the AC is ignored and added to your damage. It previously showed 10dmg, but the change is actually 20 in that case so now it will show 20.
* Both servers now run on the same server time in UTC. So weekend events will line up in sync. Coordinated Universal Time (UTC) is the primary time standard globally used to regulate clocks and time. The game client shows the weekend events based on the client clock, so you will need to manually convert your time to UTC to know exactly when the weekend event starts. As they start when the clock enters a new day on for example saturday.
* Fixed monster 'The Gabon' drop issue.
* Fixed mapping issues on map 846.
* Monsters not killable has been removed from the monster list (the place you see what monsters you have killed).
Performance
* The map with the reaper boss will no longer be laggy.
* The chat window will now clear older messages to avoid lag.
* Optimized startup so it's no longer handling the release timer countdown.
Files
Get Key To Heaven 2D MMORPG
Key To Heaven 2D MMORPG
By yourself or with friends, your goal is to fight and explore on the mysterious islands.
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