Dev Log #30: Chronicle!


DevLog 30

I will continue to develop the game, most likely for a very long time. But I will take breaks, this is the 2nd update in a short time and this is a pretty big one. My guess is that the next update after this will be a christmas update where I might introduce new things and systems, who knows. There might be updates earlier but time will tell. Regardless, the game will continue getting updates, that is the point I'm trying to make. There will always be new things to challenge the players. Every suggestion and bug report is valuable as it helps improve the game. And that is what we all want, a fun, challenging game, and on top of that: a great adventure!

A reminder for those who do not know. There is a NPC below the first starting temple in the first town. Who offers a full stat and skill reset. You can do this once when you start. But you can also do it again after you reborn/seraph each time. It does not stack, but it allows you to play a different character an extra time. Each reborn/seraph already offers you to distribute the stats/skills freely, but you can then reset all that one time for each reborn/seraph, 

For those really high level, this update brings a total of 45 extra skill point slots that you can put your points into. Previously, a high seraph might not find more usefull skills to put points into. But the new additions and buffs to existing skills will make the decision on what to put your points into more interesting and unique.

This update also focuses on gold. Playing in a party gives more gold than before, monsters and events are created that further boosts gold. The most expensive upgrade has been made 20% cheaper. There will be more opportunities to become rich now.

Highlights/Features

* More than 100+ new items added and new monsters/maps added.

* All new and current players that have not reborn yet and are below level 70 will have DOUBLE EXP for 1 month starting now. Ends August 12th.

* New lategame rooms has been added. One of these is the most difficult room of all time and might not be possible to beat without an enourmous party/team. I know I have been proven wrong before, but I think this one will actually be difficult to deal with. Do not underestimate the boss this time or you may suffer the consequences. This monster drops a new sword, a new quiver and a new scepter.

* Star Monsters with 5 stars has been implemented. This is the ultimate champion and the reward can be even stronger than that of the 4 star monsters. It is stronger in all categories but it also has the potential to offer better bonuses than 4 star monsters.

* A new class has been added: An intelligence based Paladin. New weapons has been added for this class and they are available as drops and from shops.

* Elite Gear is introduced for all current Prime items (armor sets). All monsters that currently drop Prime Gear can now also drop Elite Gear. This means that if the drop is triggered when the monster dies: There is a 70% chance of the item being a Prime, and 30% chance of the item becoming Elite. Elite Gear gives more AC and +1 upgrade level. An Elite part has the same requirement as the Prime part. The Elite drop will however not be visible in the monster drop list. But if the monster can drop for example Leater Helmet Prime, then it can also drop Leather Helmet Elite.

* All Robes and Hats now have Prime and Elite drops. All monsters that currently drop normal robes and hats, now have a 30% chance of the gear being Prime, and I 20% chance of the gear being Elite. So 50% of the time the gear will be just normal.

* Added 5 new top lists for most unique monsters killed, most monsters killed overall, most killed Gabons, Tjikos etc.

* A new waypoint has been setup between island 5 town and island 6 bridge. A NPC has been added to the exit out of the town that offers to teleport you for 30.000gold.

* A new Event System has been added. That introduces many new automatic events. The configuration has been set to start a few events each day for each server. The duration and boosts are randomized. Here are some of the available events:

* Gems: All monsters killed has a 25% chance to drop XGems!

* Unidentified: Boosts the chance for items to become Unidentified by XX%!

* BossGold: Boosts Gold dropped by all Bosses with XX%!

* CaveGold: Boosts Gold dropped by all Monsters on darker maps with XX%!

* Colosseum: Boosts EXP by XX% in all Colosseums!

* BossPets: All bosses has a XX% chance to drop a random pet.

* MagicChests: Gives all chests a XX% chance to drop an Event Potion!

* Resilience: All players are boosted with +XX Resilience! Take the opportunity to fight something you previously was not able to handle.

* MonsterGold: All Monsters now give XX% more gold!

* Tokens: All monsters killed has a XX% chance to drop a Token!

* And many more!

Skill Changes

* The Untwine skill has received the following buffs: Reduces damage taken from bombs, traps and clouds by 4%/point. +4 Max Stamina per point instead of +2.

* The skill Deathblock has been rebalanced: "When a fatal hit occurs, there's a +2% chance per point to fully block it and heal to 100% HP. Lose 2% less EXP on death per point. Heavily prevents your pet from loosing EXP on death. Also grants +8 Max Health per point." Max boosted value has been changed from 40 to 35.

* The skill Gold Finder has been buffed and rebalanced: "Each point grants +2.5% chance to find bonus gold from monsters and increases the gold amount. At 5 points, you gain 5–10 extra gold. At 15points, you gain 15-30 gold. Bonus gold also forms a damage-absorbing shield (e.g. 10 gold = 10 damage absorbed). Gained gold stacks on the shield until enough hits and damage drains it. Resets on logout." The gold/shield gained is also shown on the screen so you know when you get extra gold/shield. In order to see the shield drained you need to check the damage indicator from the monster damage, it will show a smaller number when you have the shield compared to when you have no shield active.

* Loot Finder has been buffed: "Each point increases your Chest Storage Capacity by 2 slots and +2 Max Stamina. Each point gives +1% item drop chance from monsters. For example, a 1-in-1000 drop becomes 1-in-900 with 10 points. Also boosts chance to get unique skills on +0 items by 1% per point."

* The skill Gatherer has been buffed and rebalanced: "Each point gives +2.5% chance to gather more than one resource at a time from housing skills. Each point increases your Chest Storage Capacity by 1 slot. Protects the gatherer by providing 0.25AC/point."

* The skill Snare has been buffed with the following effect: "Snare deals 2% of your damage/point, with minimum damage of your amount of points times 2.". So if you have 5 points in snare and 10% of your damage only adds up to 7 damage for example, then you would deal 10 damage instead thanks to the minimum check.

* The skill Aura has been buffed: "+10 Max Mana per point.".

* The skill Poison has been rebalanced to be percentage based: "Works with all attacks. Poison deals 2% total damage per point, with +1.5% trigger chance/point. Ticks 3 times. Non-lethal to players and monsters. Min damage: Points × 2.". Due to the minimum check, the skill is always at least equal to how it was before. But now it scales upwards with your damage and can become even stronger. The 20str requirement on poison has also been removed.

* The skill Trueshot has been rebalanced so it's max boosted amount is now 35 instead of 30 and it's damage dealt is 65% instead of 60%.

* You can now put 15 points into Trueshot instead of 10.

* You can now put 20 points into Doublehit instead of 10.

* You can now put 20 points into Deathblock instead of 15.

* You can now put 20 points into Pet Power instead of 15.

* You can now put 20 points into Poison instead of 15.

* You can now put 20 points into Gatherer instead of 15.

* You can now put 30 points into Replenishment instead of 20.

* Some other minor changes are also made, check max boosted values from the ingame skills menu (in the top right corner) for example and read on all skills by hovering them on the skills menu (from a tab on the inventory menu).

Improvements/Additions/Balancing

* You now get way more gold from monsters when being in party. Before you split the amount of gold the monsters dropped. But now all of you get 70% of the total amouont of gold the monster had. So if the monster had 1000gold, all the party members on the map would get 700gold each. Imagine you are 3 party members, previously you would each get 333gold each from a 1000gold monster, now you would each get 700gold.

* The drop rate of charms has been changed from 7 in 2.000.000 to 7 in 500.000. Charms are not overpowered and do take up space in the inventory. So I think this is something that will be more utilized moving forward in updates. This +75% increase in drop should have happened way earlier. But they have been kinda forgotten since their creation more than 15+ years ago I think. It might be lowered further later on but let's start with this.

* You now get between 15-30 Gems for each Battle Royale match you win!

* You now get between 5-10 Gems for each Match Making game you win!

* The ingame data list has been getting a lot more info. Especially when it comes to Prime and Elite gear.

* Boss Event frequency has been increased from app 1 in 3 days to 1 in 2 days.

* Upgrading an item to +0 now costs 40.000gold instead of 50.000gold.

* Doubled the amount of gold you get from monsters on Colosseum Island 5.

* Monsters cast Dispell and Debless less frequently.

* The !events command you can type in the chat that displays running events has now been updated to include bossevents and the new eventsystem featureing 10+ events.

* When logging in the game will no longer send a message for each of the events running. Instead now it will say: "There are active events running. Type !events in the chat for more info!" Since there are now so many different possible events and types of events.

* The !clear command will now also clear the onscreen ingame chat.

* Quivers has been slightly buffed.

* Some other smaller items has received some small rebalancing.

* Adjusted the new global loot system from the last update to drop an item by the chance 1 in 2000 instead of 1 in 1000.

* Increased the gold some on the two new monsters from last update who had way to much gold and was nerfed.

* All daily quest rewards has been buffed.

* The point system Reputation has been further utilized in the late game.

* The "daily click" to claim the Daily Reward has all been buffed with more rewards.

* Map 927 has been made a safezone, it's a very lategame map between some mountains that now offer you to access your storage chest.

* Star monsters will now appear 25% more often. A monster spawning had a 1 in 100 chance before, now the chance is 1 in 75 of becomming a star monster. There are so many star monsters now, 1 to 5. So an increase felt needed to allow them to appear and affect the gameplay more.

* Colosseum bosses give way more gold on island 5. They will now average between 500-2000gold/player on the colosseum map. If you are 4 players, you can each get 2000gold per boss if super lucky.

* Rebalanced some monster spawn times.

* More guild rooms has been made available since they can run out if enough players claim them.

* Items added to the player market before 2025-01-01 has been removed. There is now currently 334 items in the market.

* The boss "Dead Charmer" now drops items more frequently.

Early Game

* Some early game items like belts has been made free of requirements.

* The starting chest that gives you leggings, now also gives you a wooden stick to fight with.

* An extra new chest has been added to the starting tutorial to make it easier for new players.

* Some new chests has been added to the first town to make it more fun for new players.

* The Vanguard boss on island #1 has received 20% more EXP and has been made slightly easier.

* A new shop has been added to the starting temple to help new players with cheap items.

* Many more items has been added to the shops on island 1 to make it easier and more fun for new players.

Fixes

* Fixed top lists so it for example displays the top most found pets etc correctly.

* Fixed server activity so that it will restore the functionality at least ones a day.

* Fixed an issue with monster arrows.

Files

KeyToHeavenItchio.exe 237 MB
9 hours ago

Get Key To Heaven 2D MMORPG

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