Dev Log #16: Weekend Events and more!
Highlights
* The automatic EXP event every Friday has been increased from 10% to 15% extra exp. (This automatic event stacks with all the other EXP buffs/events.)
* The saturday event has been changed from 10% more gold to 15% more gold.
* The sunday event has been boosted from +2 Gatherer skill to +3.
* Your pet now gives you half his damage in exp when it attacks monster. With a 10% chance of giving you its full damage in exp.
Fixes
* Fixed graphics in skeleton king room.
* Fixed so raid respawns correctly.
* Fixed monkey quest so it now says the correct amount.
* Fixed so you can upgrade rings and amulets if they have max upgrade above 0. Rings and amulets can not be upgraded beyond its max upgrade level.
* Fixed level 1 chars will no longer always be teleported to the spawning area.
* Fixed so that the flag menu shows the correct boost for protection spells based on wisdom.
* Fixed the i5 combination quest.
* Fixed issue with quests not saving properly.
* Fixed toplist for most quest points.
* Fixed some other small errors.
* Fixed so quest 63 and 68 in the normal quest line does not show as started.
* Fixed the text for traveling to island 3 by ship.
Balancing
* The automatic events on Friday, Saturday and Sunday are now visible in the game below the +100% EXP when its one of those days.
* Increased almost all skills max value so that they can be increased higher.
* LifeSteal has been adjusted to 0.6% instead of 1% per point.
* Replenish will proc every 12sec instead of every 10sec.
* PoisonStrike adjusted to 2% chance per point from 4%.
* Parry no longer requires 10 endurance.
* Deathblock proc chance changed to 1.75%/point from 3%/point.
* Disarm now works against monsters.
* Armor Penetration no longer requires strength making it better for mages to get it.
* Increased duration of spell Earthen Strength.
* Boosted protection spells so they give 1 AC for each 20Wisdom instead of 1 AC for each 25Wisdom.
* Boosted bless spells so they now give +1 HP per 5Wisdom instead of +1 HP per 8Wisdom.
* The magical chest on i2 and i4 now drops 50% more frequently.
* Upgrading an item is now always 50% success rate. The random formula has also been further improved.
* Daily quest rewards has been increased.
* Rebalanced Death spawntime+exp and Skeleton King drop rates.
* Island 2 ocean has been boosted with more bosses.
* Lernaean and Tonatiuh has been given much more EXP.
* Poison Sharpener now required 60Str instead of 65Str.
* Did some small balancing to monsters.
Other Improvements
* If you do not have leggings equipped and pick up a pair of leggings they will auto equip.
* Changed color of player HP Bar so that it stands out more. It will also render above everything so its never hidden.
* A new setting has been added to the option menu that hides the pet name/level.
* No longer sending messages when a player exits the game.
* The quest text for Quest 10 is now easier to understand.
* Info added when equipping a pet explaining how you see the stats of players pets.
* "Kill Monsters" daily quest can no longer include the Vanguard bosses.
* NPCs that set your spawn point can now be clicked to start a conversation.
* 3 new npcs added (on i1, i2 and i3) that give information about the keys you need to get to island 4.
* Improved some maps.
* Updated the EXP tutorial page.
* Added some extra security.
Files
Get Key To Heaven 2D MMORPG
Key To Heaven 2D MMORPG
By yourself or with friends, your goal is to fight and explore on the mysterious islands.
Status | In development |
Author | William |
Genre | Role Playing |
Tags | 2D, Crafting, Exploration, MMORPG, Pixel Art, PvP, Retro, Sailing, Top-Down |
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- Dev Log #19: New Content and SkillsJun 17, 2022
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