Dev Log #18: Tournaments and more!
New & Improvements:
* Several more adventurous quest parts added.
* i5 water area, the area to the east with Precious and other tree monsters has been rebalanced because it was way too hard to get to the boss.
* i5 monster exp has been greatly increased.
* i5 Colosseum will now give monsters random hp, damage and experience within a increasing line instead of always following the same static line.
* Star monsters now give +25% EXP.
* Star monster damage is changed to give +20% damage per star.
* Primordial Ice Staff now gives +2 Allround instead of +2 Untwine.
* Bosses will spawn monsters 25% less.
* Some monsters on i4 has increased EXP.
* Chance for monsters casting global DMG is reduced.
* EXP on i2, i3 monsters increased.
* All capes now have 2 max upgrades set on them and they all give skills.
* All quivers now have max upgrade level set to 1.
* Rebalanced "a lot" of monsters in the game with boosted exp and such.
* i4 monsters/bosses drop items more frequently.
* Increased the exp from spawning monsters on i5 from quests.
* i5 Raids boosted with exp and rebalanced.
* Lowered minimum damage on i5 monsters.
* You can now turn a normal item into a +0 item from the upgrade item system. Costs 50k gold. The upgrade to +0 behaves as other upgrades with a 50% success rate and it can not break.
* All monsters will spawn within a 20% difference from their spawntime. A monster with 100sec spawntime, will spawn anytime between 100sec and 120 sec.
* You can no longer sell equipped items. (So people dont do it by mistake)
* You can no longer add equipped items to the player market. (So people dont do it by mistake)
* Updated PVP/PVE tutorial.
* !roll command in chat is now also displayed in the chat.
* Healing spells will no longer deselect after a cast. (Only first aid will deselect)
* Added transparency to all spell targets.
* Added a small transparency to spells and we will feel it out to see if it stays.
* Party EXP info is added to the ingame party menu.
* Updated info on the ingame Tutorial so it says the correct EXP loss on PVE death. It is 5% of the current exp gained on the level you are on. Previously said 10%.
* Further improved on the upgrade item chance formula.
* Items dropped in PVE death are now written out in your chat.
* Changed "putting items stats into your chat text" key from SHIFT to CTRL so that it does not interrupt you when you run and browse your inventory.
* The text above the chat will now display even if you cross maps.
* When you die from a monster, it will now show the monster name and its last damage done to you in your chat.
* All treasures received from digging with the spade is boosted.
* Taunt will work on randomly walking monsters.
* A auto range for monsters have been added so they can not be abused.
* Monsters have a slightly longer delay before attacking you when you transition maps.
* All monster sight range on aggressive monsters have been lowered by 20%.
* Monsters have been attacking too quickly, once every 800ms. Fixed so they now attack once every 1sec.
* Random walk monsters will now random walk 50% of the time and behave normally the other 50%.
* Total exp gained is now displayed on the stats menu.
* i5 colosseum now requires level 70 instead of level 80.
* The global damage done by monsters will now only be casted on you if you are within 14 tiles of the monster. (no longer the entire map)
* Monsters will cast Dispell less frequently.
* Ingame level TopList/TopList Harcore will now sort by level and exp, instead of seraph and level. So a high-level char can become top 1 without being x3 seraph. If two players are the same level, it will show the one with the most exp at the top.
* Renaming Max Upgrade Level to Safe Upgrade Level.
* Increased chance for +0 items to give skills.
* Some items buffed.
* You can now hold SHIFT+rightclick on the spell hotbar to remove a spell from it. Information about this also added to the ingame formula list.
* The global dmg spell casted by monsters on you now has a sound effect.
* Adjusted color of some skills that's rendered above when triggered.
* Monsters can no longer teleport away while taunted.
* Showing spell icons instead of showing the text for buffs.
* Buffed the random spawn monster on i5 so it can include a wider range of monsters/bosses (including i5 monsters).
* Lowered cost of upgrading an item with a skill (using tokens).
* You can now dye capes.
* Grand Stamina Potion now gives +100 stamina instead of +75.
* "Haste" spell has been boosted.
* You can now have the data list open with monsters, items etc while walking with WSAD without it scrolling in the lists..
* Some map changes.
* Increased chance for recall spell to trigger successfully.
* Chance for the spell Entangle to trigger is increased against players and monsters.
* You now have the option to remove all upgrades on an item from the blacksmith.
* New monsters added.
* Rings and Amulets have been rebalanced so most now have at least max upgrade level 2.
* i5 ocean area boosted with monsters.
Fixes:
* Fixed a party showing issue.
* Fixed some map issues.
* Fixed pet entangle issue.
* Fixed so you can see all the info in the monster data list.
* Fixed so monsters can walk on the tile next to the water.
Files
Get Key To Heaven 2D MMORPG
Key To Heaven 2D MMORPG
By yourself or with friends, your goal is to fight and explore on the mysterious islands.
Status | In development |
Author | William |
Genre | Role Playing |
Tags | 2D, Crafting, Exploration, MMORPG, Pixel Art, PvP, Retro, Sailing, Top-Down |
More posts
- Dev Log #26: Homecoming!Jul 05, 2024
- Dev Log #24: New content and improvements!Aug 10, 2023
- New Release July 28th!Jul 24, 2023
- Player Hosted Servers Part #2Aug 30, 2022
- Player Hosted Servers!Aug 10, 2022
- Dev Log #19: New Content and SkillsJun 17, 2022
- Dev Log #17: Improvements and MoreApr 13, 2022
- Dev Log #16: Weekend Events and more!Mar 30, 2022
- Dev Log #15: +100% EXP BONUSMar 21, 2022
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