Dev Log #19: New Content and Skills
Highlights
* A new raid has been added to the i5 Forest area.
* 4 new skills added: Accuracy, Dodge, Exhaustion and RadicalHeal.
* A one time skill reset for all characters has been added. Can be done from a NPC on the starting map on island 1 (just below the temple).
Skills
* The skill Deathblock has been reworked to heal you for 50% and give +5 Max HP per point!
* The skill Sneak now gives +5 Max Stamina per point.
* The skill Allround now gives your pet the number of points in Allround divided by 2 as exp each hit the pet does.
* The skill Untwine now gives +2 max stamina per point.
* The skill Snare now works for all different types of attacks. Including spells.
* The skill Poison now works for all different types of attacks. Including spells.
* The skill Double Damage now works for all different types of attacks. Including spells.
* The skill Lifesteal now works for spells but gives 0.3% HP instead of 0.6% HP.
* Some skill requirements have been reduced to make it easier for mages to get them.
* A help menu added to the skills tab so you can easily see what skills are class restricted. But pretty much all skills now work for all players.
* Parry rebalanced.
* The skill LootFinder has been boosted to provide increase chance of getting unique skills applied to +0 items.
* Rebalanced resistance so that it blocks 0.8DMG per point instead of 1 and increased the max points in it from 6 to 10.
* Increased double hit from max 5 points to max 10 points.
* Skill trueshot has been adjusted to 10 points and 2% chance per point.
* Skill petpower boosted with: "If the pet gets the killing blow, you get +1Gold/point."
Fixes
* Fixed so debless and entangle from monsters has unique spell icons on the screen.
* Fixed so spells deselect correctly.
* Fixed so item can not break when removing all upgrades from it.
* Fixed spell icon showing the wrong image when time left is below 1minute.
* Fixed so Reputation saves correctly.
* Fixed resistance as it said it blocks 1dmg per point from monsters but it was actually 0.5.
Balancing
* When you cast a heal spell on someone else. It will also heal yourself.
* I5 colloseum has been boosted with more EXP.
* You can now upgrade all belts and offhand items.
* Some item stats have been changed.
* Removing upgrades from an item can no longer fail.
* Adjusted prices in i5 shops.
* The i5 raid that costs 2emeralds/entry now costs 1 emerald instead.
* i5 boss Mayhem now gives more exp.
* Rebalanced/boosted a lot of pets.
* Assassin weapons now gives some AC and have slightly lower dmg.
* Rebalanced some monsters and items.
* Lowered price on break prevention.
* A player now has 80% chance to hit another monster/player when attacking. (affected by new skill).
* Made it easier to get the first key to enter Island 2.
* Adjusted some spell target areas and ranges.
Improvements
* Right clicking the screen with a spell selected will deselect it.
* Now displaying a short text near the spell buff icons so you know more what they do.
* Will now clear map items from a map no players has been on after 12 hours instead of 90minutes.
* Added a pot shop and healing area in i3 "town/harbour".
* Added some basic info about +0 items to the flag menu.
* Housing point distribution moved from the skill page to the stats page.
* 4 new skill upgrade types added since we have 4 new Skills.
* More information added to the ingame formula list under the flag menu.
* Improved spellicons gfx.
Get Key To Heaven 2D MMORPG
Key To Heaven 2D MMORPG
By yourself or with friends, your goal is to fight and explore on the mysterious islands.
Status | In development |
Author | William |
Genre | Role Playing |
Tags | 2D, Crafting, Exploration, MMORPG, Pixel Art, PvP, Retro, Sailing, Top-Down |
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