Dev Log #19: New Content and Skills
Highlights
* A new raid has been added to the i5 Forest area.
* 4 new skills added: Accuracy, Dodge, Exhaustion and RadicalHeal.
* A one time skill reset for all characters has been added. Can be done from a NPC on the starting map on island 1 (just below the temple).
Skills
* The skill Deathblock has been reworked to heal you for 50% and give +5 Max HP per point!
* The skill Sneak now gives +5 Max Stamina per point.
* The skill Allround now gives your pet the number of points in Allround divided by 2 as exp each hit the pet does.
* The skill Untwine now gives +2 max stamina per point.
* The skill Snare now works for all different types of attacks. Including spells.
* The skill Poison now works for all different types of attacks. Including spells.
* The skill Double Damage now works for all different types of attacks. Including spells.
* The skill Lifesteal now works for spells but gives 0.3% HP instead of 0.6% HP.
* Some skill requirements have been reduced to make it easier for mages to get them.
* A help menu added to the skills tab so you can easily see what skills are class restricted. But pretty much all skills now work for all players.
* Parry rebalanced.
* The skill LootFinder has been boosted to provide increase chance of getting unique skills applied to +0 items.
* Rebalanced resistance so that it blocks 0.8DMG per point instead of 1 and increased the max points in it from 6 to 10.
* Increased double hit from max 5 points to max 10 points.
* Skill trueshot has been adjusted to 10 points and 2% chance per point.
* Skill petpower boosted with: "If the pet gets the killing blow, you get +1Gold/point."
Fixes
* Fixed so debless and entangle from monsters has unique spell icons on the screen.
* Fixed so spells deselect correctly.
* Fixed so item can not break when removing all upgrades from it.
* Fixed spell icon showing the wrong image when time left is below 1minute.
* Fixed so Reputation saves correctly.
* Fixed resistance as it said it blocks 1dmg per point from monsters but it was actually 0.5.
Balancing
* When you cast a heal spell on someone else. It will also heal yourself.
* I5 colloseum has been boosted with more EXP.
* You can now upgrade all belts and offhand items.
* Some item stats have been changed.
* Removing upgrades from an item can no longer fail.
* Adjusted prices in i5 shops.
* The i5 raid that costs 2emeralds/entry now costs 1 emerald instead.
* i5 boss Mayhem now gives more exp.
* Rebalanced/boosted a lot of pets.
* Assassin weapons now gives some AC and have slightly lower dmg.
* Rebalanced some monsters and items.
* Lowered price on break prevention.
* A player now has 80% chance to hit another monster/player when attacking. (affected by new skill).
* Made it easier to get the first key to enter Island 2.
* Adjusted some spell target areas and ranges.
Improvements
* Right clicking the screen with a spell selected will deselect it.
* Now displaying a short text near the spell buff icons so you know more what they do.
* Will now clear map items from a map no players has been on after 12 hours instead of 90minutes.
* Added a pot shop and healing area in i3 "town/harbour".
* Added some basic info about +0 items to the flag menu.
* Housing point distribution moved from the skill page to the stats page.
* 4 new skill upgrade types added since we have 4 new Skills.
* More information added to the ingame formula list under the flag menu.
* Improved spellicons gfx.
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